Check us out at www. Backpocketsound. Com for more free sfx. Zero restrictions on anything we sell/give away. Let me know if you use it in something cool!.
Hit two 1/2" metal emt pipes together. Left spaces between sounds of interest. Might be useful for a train crossing signal, a sword fight, or a blacksmith hammer on anvil. Recorded on a blue yeti microphone through audacity at 16bit 44000hz. Attribution appreciated but not required.
A hard to describe sound that might be useful for games, in particular pinball machines and similar arcade games. This is a cc0 sound, based on (at time of download) cc0 parrot ar drone 2. 0 take off, flight and landing. This is a flac file. It is lossless like wav but compressed like ogg/mp3. Use audacity or fre:ac to convert quickly to mp3/wav/ogg.
Voice samples for video games i made for a tigsource game competition using audacity. They're made to be chopped up and as flexible as possible for a video game. This one is of a male hero type character. The sample includes no words, just vocalizations like grunts, eating sounds, and hit sounds.
16 mm moviola, sounds like projector, sound of the tape hitting the reel while playing, end of reel, tape turns around itself, stop machine, recorded with schoeps ms.
Recorded and processed at 24bit 96khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Sounds a little like fireworks going off. Recorded on my phone inside a tent pitched under a tree, the heavy raindrops sound a bit like firecrackers or pops of musket fire?.
Approximately 30 short percussion hits programmed on an old roland mt-32. The waveforms were run through the ring mod sound structure. The sounds go from woody to glassy.
Marbles being shaken together in the hand. A clinking sound comes from the marbles hitting one another. Recorded with a zoom h6 and stereo microphone (rode ntg2).